![]() ![]() Marketing Team Fails to Provide Actual Phone Number -Īustin, TX – Croteam and Devolver have launched a Serious Sam 3: BFE help line for gamers softened by years of cover-heavy shooters. Attempt to fix Navigation problems, might not work.SERIOUS SAM 3: BFE HELP LINE LAUNCHES TO PREPARE GAMERS FOR THE RETURN OF THE ARCADE-STYLE SHOOTER It is now introduced on the fourth level. Raised the amounts of Biomehanoid Minors on most levels. Restructured the script files so the mod can be compatible with some other mods, like BFE Enhanced. The canyon exits are also sealed with forcefields until you clear out the enemies. There are only 3 Witch-Brides now, but then a wave of lava golems follow. Changed the middle arena on the level "Guardian of Time". Added some extra Serious and Coop-only enemies, especially on the earlier levels. Significant portions of the level script was changed to do this. ![]() Now, after placing the Isis statue in the temple, all four statues will appear and you can get them in any order you want. The level "Gathering of Gods" have been majorly changed. Lava Golem enemies added! Make sure that you have the required Lava Golem pack from the Ultimate Resource Pack! Serious difficulty now have double ammo like back in the days More ammo and health have been added to some specific problematic locations Added unused Ramesseum music from the SS3 soundtrack After Nubia, Sniper will be available on the level Nubia, while the Laser is available again in Ramesseum. All Sniper weapon secrets have been changed. Sniper weapon is now officially available from the level CairoTown. Fixed blurry Abu Simbel Netricsa message Fixed wrong secret sound in CairoMuseum Changed how the biomech is being launched in CairoSquare secret, making sure it works in multiplayer too Added a secret Rocket Launcher on CairoSquare Removed any mentions of a Part 2, as it is cancelled. If you find any, let me know in the comments, I'll fix them. Many other smaller things here and there. Only works if you play the campaign from the beginning to the end. Added Netricsa Analyzing effect just for show (not a real one). ![]() Added a few physics enabled barrels (mostly near exploding barrels because it looks cool) and flags. A slight change to the end game cutscene to emphasize a better continuity with SSHD. Some older lame secrets have been booby trapped as well. New secrets and trapped items placed on some levels. There are also two new campaign specific Netricsa messages. There are Netricsa entries for these enemies, and for the Scrapjack Boss as well, courtesy of the upgrades I made for the URP. In "Last Man on Earth" and "Silent Riddler", Zorgs appear alongside the Cloned Soldiers. Zorgs also return, replacing the Cloned Soldiers during the 3 levels taking place in the ruins. Beheaded Firecrackers and Bombers return. This merged campaign is called as "New Game" in the menu (because that makes perfect sense, really). The main campaign and the Jewel of the Nile DLC have been merged into one long campaign. Overall, I consider this mod to be a sort of Unofficial Patch to the main game. Serious Sam 3: Extended is kind of a black sheep when it comes to that: I add no new levels, but change the old ones to play a lot better, with a few new added extras, like secrets, traps, trapped secrets or even a slightly extended ending. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. My goal with this project is to create a Serious Sam game that is of my own vision. This Extended Project is a serial-kind of project, that will exist for SSHD, SS3, and every Serious Sam game of the future. Attention! You need the Jewel of the Nile DLC to play this mod!Īttention! You need the FULL Ultimate Resource Pack (including Devostator's and Nhunter's packs) to play this mod! THE LAVA GOLEM PACK IS A MUST NOW!!! ![]()
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